To echo what the others have said, cluebooks were a big business. I'm more interested in the quality of the story than the way it's presented, and while watching the mages cast lightning bolts at Darkmoon until it vanished was cute, it made about as much sense as Khelben's ignorance to the danger posed by Dran Draggore. I mean, I suppose I prefer a cinematic to plain text, but only barely. There were times that the game was difficult, but it did not feature an "insane level of difficulty." And I guess I'm just jaded from modern games, but most reviewers seem to be far more in love with animated introductions and conclusions than I am. In contrast, I can find nothing to agree with in GameSpy's brief description of the game in a 2004 history of RPGs. He also notes the increase in encounters with role-playing options. My particular approach to playing and mapping doesn't really favor those changes, but I can see why some players would prefer them. He makes a good point on the relative ease of navigation in the sequel, with fewer teleporters and redundant stairways and more hints about secret door locations. Corey "Dingo" Brock offered a retrospective in 2011 on Hardcore Gaming 101. Overall, it's clear that like me she prefers games that eschew manual dexterity for more cerebral combat tactics.ĭarkmoon is so well known, of course, that there are plenty of modern takes on the game, too. She also complains about something that I didn't think to complain about but was a problem nonetheless: the need to use the mouse in combat and the keypad to move forces you into an awkward position in which your left hand is on the right side of the keyboard, meaning that your arm is either at a weird angle or you're off-center from the computer monitor. But she agrees with me on the interface issues, quoting a friend in saying, "It's only real-time for the monsters." She bemoans the freezing that accompanies spellcasting and swapping equipment. That highlights how little progress I'm making.) It's not one of her better reviews, full of spoilers and going into unnecessary meticulous detail about a handful of enemies. (I note with some amusement that the same issue has a review of Bloodwych, which I played nearly 6 years and over 200 games ago. Scorpia reviewed Darkmoon in the April 1992 Computer Gaming World.
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