![]() Using Command-Line Options with a Shortcut: Once NWServer is running, you may change most of these options in the dedicated server application. There are a number of command-line options available when running NWServer if you start it from a command prompt or by creating a shortcut. Double click nwserver.exe to start the dedicated server. The dedicated server application is nwserver.exe located in the directory where you have installed Neverwinter Nights. ![]() ![]() For more details on running a server, read below.Ģ. Download and extract the NWNDedicatedServer zip.ģ. You may need to right-click on the links and select "Save As." or "Save Link As." (or similar option, depending on your browser software).ġ. You can run one or more dedicated servers and still run one copy of either your game client or the DM client. The dedicated server does not 'use up' your CD key. Please note that you can also start a server from within the game client or the DM client. You may want to use the dedicated server if you want to host a game but you don't intend to play in that game for the entire duration.Īnother reason to use the dedicated server would be that you have two computers and want to share the processing load between them (one computer can run the dedicated server and the other one connects to it from the normal Neverwinter Nights game client). The Neverwinter Nights dedicated server is an application that hosts a Neverwinter Nights game but does not run the game client interface. It allows players to remove downloaded data they don’t want anymore.Neverwinter Nights Stand Alone (Dedicated) Server * A management UI for NWSync was added to the Options dialog. It is turned ON by default, but can be turned off with a console command (KeyholeToggle) or the configuration setting. Favourites and History storage will now use server identities if available, so that floating IP/port servers can be found again easily. Leaking this identity allows others to impersonate your server, much in the same way as leaking a private CD key. This identity is stored in a file named “cryptographic_secret” in the user home. * Networking/Crypto: Servers can now have fixed identities that persist between restarts. * We're changing how networking is done in NWN:EE, with the following benefits: Cryptographic server and client identity authentication full network encryption to prevent traffic snooping - and in the case of public servers via the master, connection hijacking floating connections (you might be able to IP/port-hop and retain your connection) better use of compression and no more host/port confusion when connecting multiple times from behind the same LAN. Most client and server config is now stored in a file called settings.tml, instead of nwn and nwnplayer ini. * A new configuration system has been put in place. There is a Debug UI panel that allows you to clear previously-achieved achievements if you’d like to start fresh. These are the same as have been available on Android for a while. * Achievements have been added to the Steam release. Old database files will be imported once at module startup. All new database files end up in the database/ directory in your user home. * CodeBase (“Bioware Campaign Database”) has been replaced with sqlite3, as the old database code would not work when compiled with a 64bit compiler. (The binary directories in the game install are now misnamed we didn't change this yet but will in a future patch.) We do not provide 32bit binaries anymore as of this patch. * Both client and server are now 64bit binaries. This patch also brings crossplay compatibility with Nintendo Switch and Xbox One! The new patch for #NeverwinterNights: Enhanced Edition on PC (1.79) is finally here! Thanks to our amazing community for your patience.Ĭheck out the list of improvements, including bug fixes, 64bit support, achievements, keyholing, toolset updates & more in our patch notes below.
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